Graphic Java 1.2, Volume 1: AWT, Third Edition
Thousands of experienced Java developers are ready to move beyond the limits of the AWT -- to the supercharged GUI capabilities of the new Java Foundation Classes. This book shows them exactly how to make the transition -- slashing development time and building customizable, cross-platform Java applications. Graphic Java's detailed coverage begins with colors, fonts, images, image manipulation and printing. There is extensive new coverage of the inheritance-based and delegation-based event models; containers and layout managers. Understand each basic component of a Java-based GUI, as well as how to implement mouseless operation. Graphic Java also includes detailed coverage of advanced topics, including lightweight components, drag-and-drop, custom dialogs, the peerless scrolling framework, rubberbanding, double buffering and sprite animation. This is an ideal sourcebook and reference for all Java application programmers moving from the AWT to the JFC.
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